Saturday, 14 August 2004

Wired News: Net Publishing Made Profitable

Finally, somebody's figured out that the internet medium is different to traditional publishing - requiring fresh tactics. I like the principle of micro-publishing - that's what this instantaneous, democratic distribution medium is all about. Gone should be the days when the publishers or record companies rule the market. Their reign was traditionally held by their distribution networks - they were the bulk of the cost, but also the source of the protected position the big companies held. As an author/artist, if you wanted distribution, you had to sign a contract in blood with one of these big players. Now, global distribution is a facility freely available to any 6-year old, any artist, any writer. All they need is an aggregator/editor and PR. Creatives of the world unite...!

Sunday, 1 August 2004

Simultaneous Development: Blizzard Entertainment Does Both At Once

Interesting article. Justification, if it ever were needed, that multi-platform game development is not only feasible, but beneficial. After all, they do it for PS2 and Xbox, so why not macs? What's doubly interesting, for the mac fan, is the Blizzard endorsement (source notwithstanding) of the built-in Apple Xcode dev tools. It's something that budding developers and games designers should heed, and, for that matter, Microsoft. Why should a punter have to shell out an extra £500 to write software that endorses your platform (and not other, in MS case)?